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Appendix A - Glossary


ability
The capacity to perform an act, either innate or as the result of learning and practice.
Arrangement whereby students are assigned to groups on the basis of aptitude testing.
Combining adult learning theory and whole brain learning theory in the learning environment to achieve a faster learning rate.
The degree of freedom from error or the degree of conformity to a standard.
A measurement of what a person knows or can do after training.
This is a continuous process of learning and reflection with the intention of getting something done. Learning is centered around the need to find a solution to a real problem. Most action learning programs take from four to nine months to complete. Learning is voluntary and learner driven, while individual development is as important as finding the solution to the problem. Reg Ravens, the originator of "action   learning" basis this learning method on a theory called "System Beta." The whole idea is that the learning process should closely approximate the "scientific method." The real model is cyclical (you proceed through the steps and when you reach the last step (6) you relate the analysis to the original hypothesis and if need be, start the process again. The six steps are:
1.          Formulate Hypothesis (an idea or concept)
2.          Design Experiment (consider ways of testing truth or validity of idea or concept)
3.          Apply in Practice (put into effect, test of validity or truth)
4.          Observe Results (collect and process data on outcomes of test)
5.          Analyze Results (make sense of data)
6.          Compare Analysis (relate analysis to original hypothesis)
A word that conveys action/behaviors and reflects the type of performance that is to occur (i.e., place, cut, drive, open, hold). Action verbs reflect behaviors that are measurable, observable, verifiable, and reliable.


A process of learning new ideas, skills and attitudes through what we do at work or in other behavioral situations. It is about learning from doing, performing, and taking action. The action can be either mental (e.g. reflection) or physical (e.g. case study). It uses such devices as games, simulations, introspection, role playing, etc.
A case study which has been programmed. Learners receive enough information to take them to their first decision point. The decision then takes them to the next frame, which explains the consequence of their decision. This process is continued until the maze has been completed.
The step of learner activity based on the enabling objective. In achieving the activity the learner is carried through the teaching points and the teaching steps.
Information about the current skills, knowledge, perspectives and environment of individuals in an organization. Specifics about what people now do.
adaptive branching (adjustive device)
Any of several techniques used in scheduling to accommodate individual differences. It may permit the student to bypass material they already know or may provide them with additional instruction as needed.
A type of instructional device that applies programming principles to existing course materials, texts, manuals, etc. Learners are directed to specific areas within these materials that support course objectives; then directed to respond and given confirmation until they have progressed through the material and have accomplished predetermined objectives.


A classification of objectives that focus on the development of attitudes, beliefs, and values. Affective learning is about gaining new perceptions (e.g., self-confidence, responsibility, respect, dependability, and personal relations).
o          Receiving: Aware of, passively attending to certain stimuli.
o          Responding: Complies to given expectations by reacting to stimuli.
o          Valuing: Displays behavior consistent with single belief or attitude in situations where not forced to obey.
o          Organizing: Committed to a set of values as displayed by behavior.
o          Characterizing: Total behavior consistent with internalized values.
A cognitive process in which an example or schema is used to map a new solution for a similar problem.
First of the Instructional System Design phases (ADDIE). The purpose of this phase is to determine what the job holder must know or do on the job and to determine training needs. Also see front-end analysis
From the Greek words "anere", for adult and "agogus", the art and science of helping students learn. Widely used by adult educators to describe the theory of adult learning. The term offers an alternative to pedagogy. The andragogic model asks that five issues be considered and addressed in formal learning:
o          Letting learners know why something is important to learn - The need to know.
o          Showing learners how to direct themselves through information - The need to be self directing.
o          Relating the topic to the learner's experiences - Greater volume and quality of experience.
o          People will not learn until ready and motivated to learn - Readiness to learn.
o          A need to have a life centered, task centered, or problem centered orientation - Often this requires helping them overcome inhibitions, behaviors, and beliefs about learning.
The ability of an individual to acquire a new skill or show the potential for acquiring a skill when given the opportunity and proper training.

asynchronous learning
Any learning event that is delivered after the original live event. Also used to indicate a learning event where the interaction is delayed over time, such as a correspondence course.
Essentially a measurement process of the learning that has either taken place or can take place. Usually measured against stated learning outcomes:
o          Predictive assessment attempts to measure what the learner might achieve given suitable training.
o          Attainment assessment attempts to measure what the learner knows or can do, and is usually related to the syllabus of a course the learner has followed.
A persisting feeling or emotion of a person that influences choice of action and response to stimulus. Defined as a disposition or tendency to respond positively or negatively towards a certain thing (idea, object, person, situation). They encompass, or are closely related to, our opinions and beliefs and are based upon our experiences. Training that produces tangible results starts by changing behavior...which   ultimately changes attitudes. Training often uses the term attitude to identify the psychological term "affective domain."
A structured approach to developing all elements of a unit of instruction.
Software application used to produce media-based learning content
bandwidth
Information carrying capacity of a communication channel.
baseline
1) Valid and reliable information about the intended learner population used to ascertain differences between learners' performances before and after instruction. 2) A set of measurements (metrics) that seek to establish the current starting level of a performance. These measurements are usually established before implementing improvement activities.
behavior
Any activity (either covert or overt) the learner will be expected to exhibit after training. The activity should be observable and measurable. It is the primary component of an objective.
behaviorism
Belief that learning results in a change in the learner's behavior. The focus of behaviorists is on the outputs of the learning process. The study of learning only through the examination and analysis of objectively observable and quantifiable behavioral events, in contrast with subjective mental states.
block of instruction
A group of related instructional units or modules covering a major subject area.
brain dominance
An individual's preference for using one's cognitive abilities. There are two styles of thinking - right brain   (intuitive, spontaneous, qualitative) and left brain (factual, analytical and quantitative).
branching
An instructional technique, usually in the form of programmed text, in which the learner's next step of instruction is determined by her response to a previous step. Two or more directions in a program path can go from a decision point.
Bricks and mortar schools
A traditional school or class building. A Brick and Click school would be a combination of a traditional and online school (as in clicking a mouse).
broadcast
Method of transferring learning content to many learners simultaneously.
bypassing
In programmed instruction, a technique that permits a student to skip certain portions of the material because of prior knowledge.

case study
A printed description of a problem situation that contains enough detail to enable the learners to recommend a solution. The learners encounter a real-life situation under the guidance of an instructor or computer in order to achieve an instructional objective. Control of the discussion comes through by the amount of the detail provided.
causes
What gets in the way of individual and organizational performance. There are normally four kinds of causes: absence of skills and knowledge or information, weak motivation, improper environment, and flawed incentives.
certification
Program and process where a learner completes prescribed training and passes an assessment with a minimum acceptable score. To increase validity and assure authentication, the certification process should be proctored by an independent agent.
chaining
An instructional technique that transforms a learned response into a stimulus for the next desired response.
c-learning
Classroom learning or conventional learning as compared to e-learning (electronic).
clustering
A process of organizing many tasks into groups for the purpose of deciding upon the optimal instructional setting mix for that group of tasks. Also pertains to sequencing groups of objectives within a course of instruction.

coach
A person who instructs, demonstrates, directs, and prompts learners. Generally concerned with methods rather than concepts. There are four coaching roles/styles:
o          hands-on - acting as an instructor for inexperienced learners
o          hands-off - developing high performance in experienced learners
o          supporter - helping learners use a flexible learning package
o          qualifier - helping a learner develop a specific requirement for a competence-based or professional qualification
o           
cognitive
From the Latin cogito; "I think". The mental processes of perception, memory, judgment, and reasoning. Cognitive also refers to attempts to identify a perspective or theory in contrast to emphasizing observable behavior.
Involves mental processes. The Taxonomy of categories arranged in ascending order of difficulty are:
o          Knowledge: Recognition and recall of information.
o          Comprehension: Interprets, translates or summarizes given information.
o          Application: Uses information in a situation different from original learning context.
o          Analysis: Separates wholes into parts until relationships are clear.
o          Synthesis: Combines elements to form new entity from the original one.
o          Evaluation: Involves acts of decision making based on criteria or rationale.
cognitive engagement
The intentional and purposeful processing of lesson content. Engagement, in effect, requires strategies that promote manipulation rather than memorization, as the means through which learners acquire both lesson knowledge and deeper conceptual insight. Engagement can be elevated through a variety of activities such as inducing cognitive dissonance, posing argumentative questions requiring the development of a supportable position, and causing learners to generate a prediction and rationale during a lesson.
cognitivists
Believe that learning occurs when learners are able to add new concepts and ideas to their cognitive structure by recognizing a relationship between something they already know and what they are learning. The focus of cognitivists is on the inputs of the learning process. Cognitive theorists emphasize internal processes and knowledge representations which are impossible to observe directly, but which are inferred.
collaborative learning
A more radical departure from "cooperative learning". It involves learners working together in small groups to develop their own answer through interaction and reaching consensus, not necessarily a known answer. Monitoring the groups or correcting "wrong" impressions is not the role of the trainer since there is no authority on what the answer should be. 
collective task
A task that requires more than one individual to complete with each individual performing a discreet part of the collective task.
common learning objective
A learning objective written for a task element (supporting skill or knowledge) that is common to two or more tasks.
(1) Areas of personal capability that enable people to perform successfully in their jobs by completing task effectively. A competency can be knowledge, attitudes, skills, values, or personal values. Competency can be acquired through talent, experience, or training. (2) Competency comprises the specification of knowledge and skill and the application of that knowledge and skill to the standard of performance required in employment.
competency-based instruction
Instruction that is organized around a set of learning objectives based upon the knowledge, skills and attitudes required to perform a set of skills called competencies. Evaluation of student success is based on competent performance of the skills. Normative measurement is specifically excluded from competency-based instruction.
compilation
A learning process in which learners embed declarative knowledge in highly domain specific rules or productions.
computer-assisted instruction (CAI)
The use of computers to aid in the delivery of instruction in which the system allows for remediation based on answers but not for a change in the underlying program structure.
computer-based training (CBT)
Interactive instructional experience between a computer and a learner in which the computer provides the majority of the stimulus and the learner responds, resulting in progress toward increased skills or knowledge. Has a more complicated branching program of mediation and answering than CAI. Now an all-encompassing term used to describe any computer-delivered training including CD-ROM and the World Wide Web. Some people still use the term CBT to refer only to old-time text-only training.
concept
A mental picture of a group of things that have common characteristics. A generalization is a person's idea of the relationships between two or more concepts. Concepts represent a group of solid objects, such as an airplane or book; or abstract ideas, such as leadership and honesty. A concept is an idea about a group of things. A concept involves thinking about what it is that makes those things belong to that one group.
concept map (learning map)
The arrangement of major concepts from a text or lecture into a visual arrangement. Lines are drawn between associated concepts, and relationships between the connected concepts are named. These concept maps reveal the structural pattern in the material and provide the big picture.
condition
The component of an objective that describes the situation, environment, or limitations in which the learner must exhibit the specified behavior.
conditional branching
Branching which occurs when a specified condition or set of conditions is satisfied.
conditioned response
A response that has been learned through employing a specific stimulus.
confirmation
Giving each learner knowledge of the results of each exercise throughout the instructional process. This reinforces or rewards the learner during the entire learning situation.
constraint
Any element or factor that prevents a person from reaching a higher lever of performance with respect to her goal.


constructed response
An answer requiring recall or completion as opposed to recognition (e.g., drawing a diagram, filling in a form, and labeling the parts of a piece of equipment).
constructivism
School of human learning that believes knowledge is a mental construct that is built on and added to. Learners create an image of what the world is like and how it works and they adapt and transform their understanding of new experiences. This theory of learning has consequences for teaching and learning strategies. By starting where the learners are at, that is, engaging prior knowledge with present learning, the trainer then assists the learners to build on their understanding of the world and its workings.
contextual interference
Various factors inhibit a quick and smooth mastery of a skill.
controlled pacing
A programming principle that implies self-pacing within an instructional system. The information and learner activity are developed so that the learners can progress toward the criterion objectives according to their own learning ability.
cooperative learning
Involves the more conventional notion of cooperation, in that learners work in small groups on an assigned project or problem under the guidance of the trainer. Also see collaborative learning.
correlation
The relationship between two sets of data, that when one changes, the other is likely to make a corresponding change. If the changes are in the same direction, then there is a positive correlation. If it is in the opposite direction, then it is a negative correlation.
counseling
A means of assisting and developing students and subordinates. A leader/instructor counsels subordinates: to praise and reward good performance, to develop teamwork, to inform students on how well or how poorly they are performing, to assist students to reach required standards, to cause students to set personal and professional goals, and to help students resolve personal problems.
course
A complete integrated series of lessons which are identified by a common title and/or number.
course management plan
A document that includes the course description and the administrative directions for managing a course. Sometimes called a training management plan.
course map
A chart that depicts the designed sequence for events of a course.
course trials
A full length course conducted in a target environment (facilities, instructors and students) using the curriculum and supporting training material prepared for that course. It has as its purpose the "shaking down" or "validating" of the curriculum and materials in a classroom situation to determine their effectiveness in attaining the approved learning objectives or training goals. Also called "pilot course".
courseware
The media, either text, computer program, or CD-ROM, that contains the instructional content of the course.

covert behavior
Mental activity usually referred to as thinking. Behavior that is not directly observable but may be inferred from overt behavior that is observable.
criterion
The standard by which something is measured. In training, the task or learning objective standard is the measure of student performance. In test validation, it is the standard against which test instruments are correlated to indicate the accuracy with which they predict human performance in some specific area. In evaluation it is the measure used to determine the adequacy of a product, process, or behavior.
criterion referenced instruction
Testing of the objectives as a learner progresses through the course of instruction. Learners pass or fail depending upon their attainment of the objectives and NOT in accordance with their rank or standing among peers.
critical incident technique
A methodology of task analysis which determines the tasks to be included in instruction. Experts identify the critical job incidents and their products. Incidents are edited for redundancy, grouped into similar tasks, and then classified as positive or negative incidents. The incidents are summarized and then validated by the experts for completeness. This is a useful means for obtaining a list of relevant, real-world tasks to be included in instruction.
cross-training
Providing training in several different areas or functions. This provides backup workers when the primary worker is unavailable.
cue
A prompt that signals performance is needed. An initiating cue is a signal to begin performing a task or task performance step. An internal cue is a signal to go from one element of a task to another. A terminating cue indicates task completion.
curriculum
The aggregate of courses of study given in a learning environment. The courses are arranged in a sequence to make learning a subject easier. In schools, a curriculum spans several grades, for example, the math curriculum. In business, it can run for days, weeks, months, or years. Learners enter it at various points depending on their job experience and the needs of the business.
decay rate
The amount of time it takes learners to forget what they have learned in training. The decay rate can be stopped or slowed by having them use their new skills upon their return to the job.
declarative knowledge
Knowledge referring to outside representations of the outside world.
deductive design
An instructional design where rules are presented followed by examples. The emphasis is on forming conclusions.
deficiency
Failure to meet a set performance standard.
delivery
Any method of transferring offerings to learners. Variants are instructor-led training, web-based distance learning, online laboratory, CD-ROM, and books.
demonstration-performance method
A learning experience in which students observe and then participate in a sequence of events designed to teach a procedure, a technique, or an operation, frequently combining oral explanation with the operation or handling of systems, equipment, or materials.
dependent learning objective
Skills and knowledge in one learning objective that are related to those in another learning objective. In order to master one of the learning objectives, it is first necessary to learn the other.
The second of the Instructional System Design phases. The learning objectives, tests, and the required skills and knowledge for a task are constructed and sequenced.
design review
A technique for evaluating a proposed design to ensure that:
o        adequate resources are available to meet time deadlines
o        it will work successfully
o        it can be built within a reasonable cost
o        it meets the organization's needs
development
Training people to acquire new horizons, technologies, or viewpoints. It enables leaders to guide their organizations onto new expectations by being proactive rather than reactive. It enables workers to create better products, faster services, and more competitive organizations. It is learning for growth of the individual, but not related to a specific present or future job.
The third of the Instructional System Design phases. The purpose of this phase is to develop and validate the instructional material (courseware).
didactic design
Instructional design in which the student is presented information and asked to respond to questions.
differential feedback
Test response feedback specific to the multiple choice answer selected by the student.
difficulty-importance-frequency model
One of several models available for use in selecting tasks for training. Using this model, tasks are identifies as critical based on the difficulty, importance, and frequency of job task performance.
discovery learning
Learning without a teacher; usually in a controlled (i.e. pre-designed) set-up, and under supervision.
discrimination
The ability to choose between two closely related responses to a specific stimulus.
distance learning
(1) The use of any media for self-study. (2) A telecommunications-based instructional system evolved from the open learning movement used to overcome geographical "place-based" learning. (3) In its most common historical form, this refers to a broadcast of a lecture to distant locations, usually through video presentations.
distributed learning
Students take courses from a variety of sources (and delivery modes) to customize a program of study. Often is used synonymously with online learning.
distracter
In testing, incorrect answers provided as choices in multiple choice or matching type test items.
drill
A standardized technique or procedure that prepares students to execute critical collective tasks in an instinctive and spontaneous manner. The drill includes the methods by which it is trained.
drill and practice
Ungraded verifications of comprehension of enabling objectives (e.g., questions, exercises, and problems). A method of instruction characterized by systematic repetition of concepts, examples, and practice problems. An ungraded practice quiz.
duty
A combination of related tasks equal a duty, and duties combine to form a job.
e-book
Offerings that organize text and graphics into on-line lessons or chapters like traditional print books.
education
Training people to do a different job. It is often given to people who have been identified as being promotable, being considered for a new job either lateral or upwards, or to increase their potential.
educational technology
A complex, integrated process involving people, procedures, ideas, devices, and organization, for analyzing problems, and devising, implementing, evaluating and managing solutions to those problems, involved in all aspects of human learning.
efficiency
A measure (as a percentage) of the actual output to the standard output expected. Efficiency measures how well someone is performing relative to expectations.
The use of innovative technologies and learning models to transform the way individuals and organizations acquire new skills and access knowledge.
electronic performance support system (EPSS)
Applications designed to run simultaneously with other applications or embedded within other applications that provide support for the user in accomplishing specific tasks. An EPSS may provide needed information, present job aids, and deliver just-in-time, context-sensitive training on demand. A Web-based performance support system (WBPSS) is an EPSS which uses Web technology to deliver support in an enterprise environment.
elements
Components of a task or the smallest meaningful activity that describes what employees in an industry are expected to be able to do. Elements combine to form a task, tasks combine to form a duty, and duties combine to from a job. Elements depend on other elements and are always components of a procedure. Also, the sub-division of a unit of competence. The element encapsulates:
o        Skills - the performance of relevant tasks.
o        Management - the skills required to manage a group of tasks to achieve the overall job function.
o        Contingency management skills - i.e. responding to breakdowns in routines and procedures.
o        Job/role environment - i.e. responding to general aspects of the work role and environment, such as natural constraints and working relationships
enabling learning objective (ELO)
A statement in behavioral terms of what is expected of the student in demonstrating mastery at the knowledge and skill level necessary for achievement of a Terminal Learning Objective (TLO) or another ELO.
epistemology
A branch of philosophy that investigates the origin, nature, methods, and limits of human knowledge. The study of how we know what we know.
ergonomics
An approach to job design that focuses on the interactions between the person and the environmental elements such as the work station, light, sound, tools, etc.
evaluation
The process of gathering information in order to make good decisions. It is broader than testing, and includes both subjective (opinion) input and objective (fact) input. Evaluation can take many forms including memorization tests, portfolio assessment, and self-reflection. There are at least six major reasons for evaluating training, each requiring a different type of evaluation:
o        Improve the instruction (formative evaluation)
o        Promote individual growth and self-evaluation (evaluation by both trainer and learner)
o        Assess the degree of demonstrated achievement (summative evaluation)
o        Diagnose future learning needs (of both trainer and learner)
o        Enhance one's sense of merit or worth (learner)
o        Identify or clarify desired behaviors (trainer)
evaluation hierarchy (four levels of evaluation model)
Donald Kirkpatrick identified the evaluation model most widely recognized today in corporate training organizations. The Kirkpatrick Model addresses the four fundamental behavior changes that occur as a result of training.
o          Level one is how participants feel about training (reaction). This level is often measured with attitude questionnaires.
o          Level two determines if people memorized the material (learning). This is often accomplished with pre-testing and post-testing.
o          Level three answers the question, "Do people use the information on the job?" This level addresses transference of new skills to the jobs (behavior change). This is often accomplished by observation.
o           

evaluation instrument
A test or other measuring device used to determine achievement (go and no-go) or the relative standing of an individual or group or a test objective (i.e., attitude, behavior, performance objective, and other attributes). Evaluation instruments include tests, rating forms, inventories, and standard interviews.
The fifth of Instructional System Design phases. The purpose of this phase is determine the value or worth of the instructional program. This phase is actually conducted during and between all the other phases.
evolutionary approach
A method for developing training programs. It includes both deterministic and incremental systems, in contrast to the systems approach, which is entirely deterministic. This means that in an evolutionary approach, tentative or short term goals may be specified. This approach is particularly appropriate for situations where there is limited past experience from which to draw guidance.


experiential learning
A learning activity having a behavioral based hierarchy that allows the student to experience and practice job related tasks and functions during a training session.
extrapolation
A sub-level of the comprehension level of learning in which students develop sufficient understanding to estimate trends or predict outcomes based upon the subject matter under study.
face-to-face (F2F)
Students and teachers are in the same location at the same time.
facilitator
A person who makes it easier for learners to learn by attempting to discover what a learner is interested in knowing, and then determines the best way to make that information available to the learner by providing the knowledge, systems, or materials which enable the learner to perform a task more effectively. This is done by listening, asking questions, providing ideas, suggesting alternatives, and identifying possible resources.
fading
The technique of gradually removing the teaching information in programmed sequence to the point that the learner is required to perform the desired behavior without assistance.
feedback
Providing learners with information about the nature of an action and its result in relation to some criterion of acceptability. It provides the flow of information back to the learner so that actual performance can be compared with planned performance. Feedback can be positive, negative, or neutral. Feedback is almost always considered external while reinforcement can be external or intrinsic (i.e., generated by the individual).
formative assessment
The focus of discussion between trainer and learner, as a result of which both parties review their objectives or approach.
frame
Learning objects given to learners in order to achieve an answer. Their answer will determine the next frame to proceed to. Learners proceed through these "bits of data" until they have completed the required instruction.
front-end analysis
The "front end" phase of the ISD or SAT process in which the job is analyzed, tasks are selected for training, task performance measures are constructed, existing courses are reviewed, and the instructional setting tentatively determined.
functional grouping
Organizing instruction such that tasks that relate to the same procedures or equipment are presented together.
gaming
A technique in which the student is presented situations involving choice and risks. The choices and the consequences resemble real-life situations, and the players are reinforced for various decisions. Gaming is typically an enjoyable learning method for the student.
generalizations
Responding in the same manner to several different stimuli.
Gestalt
Study of human learning where understanding is based upon insight.
Grok
To reach total understanding of a subject. From Robert Heinlein's Stranger in a Strange Land.
group-paced instruction (lockstep)
Students progress as a group at a rate equal to that of the slowest student. There is no fixed minimum time for a unit.



group trial
Tryout of a training course on a representative sample of the target population to gather data on the effectiveness of instruction in regard to error rates, criterion test performance, and time to complete the course.
guidance package
A complete self-instructional package that guides the learner through various methods and media to achieve specific learning objectives and directs the learner activities in the performance of a task.
guided discussion method
A learning experience in which students participate in an instructor-controlled, interactive process of sharing information and experiences related to achieving an instructional objective.
handbook
A document prepared specifically to provide guidance information. Handbooks are used for the presentation of general information, procedural and technical use data, or design information related to   commodities, processes, practices, and services.
handout
Supporting information to be used by the learner as reference material in a training program.
hands-on
Student practice on actual equipment, simulators, or training aids.
hard skills
Skills to perform where job requirements are well defined in terms of actions to be taken and expected outcomes.
heuristic routine
A problem solving approach, not a direct step-by-step procedure, but a trial-and-error approach frequently involving the act of learning.

human capital
The sum of the knowledge, attitudes, skills, and competencies of people in an organization. Unlike structural capital, human capital is owned by the individuals who have it. It is the renewable part of intellectual capital and is the source of creativity and innovation.
Human Performance Improvement (HPI)
A systematic process of discovering and analyzing human performance improvement gaps, planning for future improvements, designing cost-effective interventions to close performance gaps, implementing the interventions, and evaluating the financial and nonfinancial results.
human resource development (HRD)
An organized learning experience, conducted in a definite time period, to increase the possibility of improving job performance and growth.
hybrid task analysis method
Involves both a quantitative analysis and consensus building. Using job task documents, a list of tasks is compiled by an analyst. Through an iterative process involving consensus building, the validity of the task list is assessed by subject matter experts, supervisors and job incumbents. Through discussions, each task's complexity, importance and frequency are numerically rated by members of the consensus group. Once the tasks are identified, the group identifies and validates the knowledge, skills and abilities required to perform each task.
The fourth of the Instructional System Design phases. The instruction is delivered to the learners during this phase.
inductive design
An instructional design where examples are presented and then followed by the rule.
instruction
The delivery of information to enable learning. The process by which knowledge and skills are transferred to students. Instruction applies to both training and education.
instructional analysis
The procedures applied to an instructional goal in order to identify the relevant skills and their subordinate skills and information required for a learner to achieve the goal.
instructional concept
An initial estimate of what the instruction should do, and what it should look like.
The philosophy, methodology, and approach used to deliver information. Some courseware aspects include question strategy, level of interaction, reinforcement, and branching complexity.
instructional goals
Clear statements of behavior that learners are to demonstrate as a result of instruction.
instructional method
A component of the instructional strategy defining a particular means for accomplishing the objective. For example a traditional instructor led instructional strategy may be accomplished using the lecture method, a Socratic lecture technique, and a defined step-by-step questioning procedure. Also called "method of instruction".

instructional module
A self-contained instructional unit that includes one or more learning objectives, appropriate learning materials and methods, and associated criterion-reference measures.
instructional setting
The location and physical characteristics of the area in which instruction takes place. The setting can be in a classroom, a laboratory, a field, or workplace location. An example is: a clean, well lighted, temperature controlled classroom equipped with individual desks, chairs, and individual video monitors.
instructional step
A portion of material to which the student makes a response. It is a stage in the instructional process that represents progress in the student's mastery. A subject to be taught is broken down into frames, items, or segments (steps). It is assumed that students cannot take later steps in a given sequence before taking the earlier step and that each segment or item represents a step forward.
instructional strategy
The approach used to present information in a manner that achieves learning. Approaches include tutorial, gaming, simulation, etc. Aspects of instructional strategies include the order of presentation, level of interaction, feedback, remediation, testing strategies, and the medium used to present the information.
A formal process for designing training, be it computer-based or traditional instructor-led training. The ISD process includes analysis, design, development, implementation, and evaluation. Also known as System Approach to Training (SAT).
instructional technology
The use of technology (computers, compact disc, interactive media, modem, satellite, teleconferencing, etc.) to support learning.
instructor
An individual who gives knowledge or information to learners in a systematic manner by presenting information, directing structured leaning experiences, and managing group discussions and activities.
interactive training
An umbrella term that includes both computer-based and multimedia training.
interim summary
A segment of instruction that reviews recent learning to reinforce prior information.
internet-based training
Delivery of educational content via a Web browser over the internet or intranet. It provides links to learning resources outside of the course, such as references, email, bulletin boards, and discussion groups. 

introduction
A major section of a lesson designed to establish a common ground between the presenter and students, to capture and hold attention, to outline the lesson and relate it to the overall course, to point out benefits to the student, and to lead the student into the body of the lesson; usually contains attention step, motivation step, and overview. A segment that provides a general statement of the course content, target population, why the student is studying the material, and appropriate motivation to gain the student's attention.
What a person does at work to satisfy an employer's needs and expectations in exchange for pay. A job consists of responsibilities, duties, and tasks that are defined and can be accomplished, measured, and rated. It is used as an employment tool for classifying work and for selecting employees.
A device designed for use on the job and providing guidance on the performance of a specific task or skill. May be printed or on-line. Used in situations where it is not feasible or worthwhile to commit the procedure to memory before on-the-job activity. Often these are paper-based and posted on the wall in plain sight or in a small reference notebook. They can also be, decals, manuals, cards, etc.
Breaking down the complexity of a person's job into logical parts such as duties and tasks. It identifies and organizes the knowledge, skills, and attitudes required to perform the job correctly. This is accomplished by gathering task activities and     requirements by observation, interviews, or other recording systems.
A formal statement of duties, qualifications, and responsibilities associated with a job.
An increase in the number of tasks that an employee performs. It is associated with the design of jobs to reduce employee dissatisfaction.
An increase in the number of tasks that an employee performs and an increase in the control over those tasks. It is associated with the design of jobs and is an extension of job enlargement.
just-in-time training (JITT):
A method of providing training when it is needed. Its advantages are:
o        Eliminates the need for refresher training due to subject knowledge loss experienced if training precedes, over an extended period of time (prevents decay if the learner cannot use the material upon returning to the job).
o        Prevents training being wasted on people who leave the job before the trai
o        Allows the learners to receive training when they need it...not weeks or months later.
1. The sum of what is known; a body of truths, principles, and information. 2. Specific information required for the student to develop the skills and attitudes for effective accomplishment of the jobs, duties, and tasks.
A reiteration of key points of content in a knowledge-level lesson designed to enhance a learner's ability to remember facts.
Capturing, organizing, and storing knowledge and experiences of individual workers and groups within an organization and making it available to others in the organization.
knowledge mapping (mind maps)
A learning method similar to outlining that consists of drawing out circles and connecting them with lines while writing words in the circles and on the lines.
There are three knowledge structures: declarative, procedural and strategic.
o        Declarative knowledge tells us why things work the way they do, or that the object or thing has a particular name or location. It includes information about the concepts and elements in the domain and the relationships between them.
o        Procedural knowledge tells us how to perform a given task. It contains the discrete steps or actions to be taken and the available alternatives to perform a given task. With practice, procedural knowledge can become an automatic process, thus allowing the human to perform a task without conscious awareness.
o        Strategic knowledge is comprised of information that is the basis of problem solving, such as action plans to meet specific goals; knowledge of the context in which procedures should be implemented; actions to be taken if a proposed solution fails; and how to respond if necessary information is absent.
A question initiated by the presenter that is usually directed to a group of students at the beginning of a lesson or main point and designed to generate discussion.
An instructional process in which the content is determined by the studentís needs, the instructional materials are geared to the studentís abilities, and the instructional design makes the students active participants.
a relatively permanent change in behavioral potentiality, that can be measured, that occurs as a result of reinforced practice; gaining knowledge, skills, or developing a behavior through study, instruction, or experience.
Events intended to promote trainee learning.
The analysis of each task or subject area to determine what the learner must do upon completion of training, how well the learner must be able to do it, and what skills and knowledge must be taught in order to meet the end-of-training requirement.
A curve reflecting the rate of improvement in performing a new task as a learner practices and uses her newly acquired skills.
A decrease of learned skills over a period of time. Decay can be retarded by the conduct of sustainment training.
A graphic display of the relationships among learning objectives in which some learning objectives must be mastered before others can be learned.
learning management system (LMS)
Infrastructure platform through which learning content is delivered and managed. A combination of software tools perform a variety of functions related to online and offline training administration and performance management.
learning package (courseware)
The media, either text, computer program, or CD-ROM, that contains the instructional content of the course.
A reusable chunk of information that is media independent. Includes Reusable Information Objects (RIOs), educational objects, content objects, training components, nuggets, and chunks.
A statement of what the learners will be expected to do when they have completed a specified course of instruction. It prescribes the conditions, behavior (action), and standard of task performance for the training setting. An Enabling Learning Objective measures an element of the Terminal Learning Objective. Sometimes referred to as performance, instructional, or behavioral objectives.
Continually learning new KSA's (knowledge, skills, abilities or attitudes) and applying them to improve product or service quality.
Any Website that offers learners or organizations consolidated access to learning and training resources from multiple sources.
A sub-unit of a learning objective derived when the learning objective is analyzed into its component parts.
The methods that students use to learn. This ranges from techniques for improved memory to better studying or test taking strategies.
A composite of the cognitive, affective, and physiological factors that serve as relatively stable indicators of how a learner perceives, interacts with, and responds to the learning environment. Included in this definition are perceptual modalities, information processing styles, and personality patterns.
Kolb & Fry's Learning Style Inventory which theorizes that people develop preferences for different learning styles in the same way that they develop any other sort of style, i.e. - management, leadership, negotiating etc. The four predominant styles are:
o        Active experimentation (simulations, case study, homework). If this if the preferred style of the learner then she is an Activist - what's new? I'm game for anything.
o        Reflective observation (logs, journals, brainstorming). If this if the preferred style of the learner then he is a Reflector - I'd like time to think about this.
o        Abstract conceptualization (lecture, papers, analogies). If this if the preferred style of the learner then she is a Theorist - How does this relate to that?
o        Concrete experience (laboratories, field work, observations). If this if the preferred style of the learner then he is a Pragmatist - How can I apply this in practice?
learning taxonomy (Bloom's Hierarchy):
A taxonomic classification of cognitive, affective and psychomotor behaviors for the purposes of test design invented by Benjamin Bloom and his colleagues.
A segment of instruction that contains a learning objective and information to be imparted to the student.
A written guide for trainers plans in order to achieve the intended learning outcomes. It provides specific definition and direction on learning objectives, equipment, instructional media material requirements, and conduct of the training.
A way of generating a quantitative value (numerical) to a qualitative questionnaire (e.g. poor, fair, good, very good, excellent). Sometimes used on end of course evaluation. (smile sheets) For an ascending five point scale incremental values are assigned to each category and a mean figure for all the responses is calculated. (via the sum of the products of the categories' assigned value times the number of respondents for that category, divided by the total number of respondents) Example: Total number of respondents=25, assigned values are; poor=1, fair=2, good=3, very good=4, excellent=5; respondents selecting following categories are; good=9, very good=10, excellent=6. The quantitative mean = ((9*3)+(10*4)+(6*5))/25=3.9

The concept of 'continuous personal development' through student centered (self-actualized) learning.
A programming method characterized by short steps of instruction, constructed response, and a maximum amount of overt activity. The least desirable programming technique. (see branching)

Meeting all of the specified minimum requirements for a specific performance.
A tool used to provide feedback to the learner and the trainer to determine where the learner is in relation to the ultimate goal or objective.
The means by which material is presented to learners; e.g. film, slides, computers, etc.
Cognitive strategies that an individual applies to the processing of new information in a novel situation (a scenario not previously experienced). These skills include chunking or organizing new information, recalling relevant schemas, adding the new information to the old schemas, and creating new schemas.
Technique invented by Tony Buzan following research on note taking procedures which proved that if a learner writes down own key words then retention was maximized.
(1) A person that serves as a target subject for a learner to emulate. (2) A representation of a process or system that show the most important variables in the system in such a way that analysis of the model leads to insights into the system.
modeling
The process of observing and mapping the successful behaviors of other people.
A stand-alone instructional unit that is designed to satisfy one or more learning objectives. A separate component complete within itself that can be taught, measured, and evaluated for a change or bypassed as a whole; one that is interchangeable with others, used for assembly into units of differing size, complexity, or function. A module consists of one or more lessons. Also called ìannexî or ìsubcourseî.
A design element that causes and sustains interest or regulates activity for the purpose of causing the student to perform in a desired way.
An instructional system that incorporates all or various instructional methods and media. It describes any application that uses multiple media (graphics, text, animation, audio, video), but multimedia is primarily thought of as any application that uses high-bandwidth media (audio and video) and is most often delivered on CD-ROM.
needs analysis
A method used to determine training needs by reviewing work tasks, identifying performance factors and objectives, and defining training objectives and recommendations.
norm-referenced measurement
The process of determining a student's achievement in relation to other students.
objectivity
In testing, the elimination of subjective bias by limiting choices to fixed alternatives.
on-the-job-training (OJT)
Formal training for learning the skills and knowledge to perform a job that takes place in the actual work environment.
open-ended test item (open-ended response)
A question that can be answered in a variety of ways (e.g., an essay).
over learning
Practice beyond what is required for retention. Also called over training.
paper validation
The process of stepping through the courseware using storyboards/scripts on the actual delivery system.
participative design
A process that refers to all the participation of all the functional areas of the organization in the training design activity. The intent is to enhance the design with the input of all the key stakeholders. Such a process should ensure that the final outcome of the design meets the needs of the stakeholders.
passive learning
Learning where no feedback is provided to a user's response.
pedagogy (pËd-e-go\jÍ)
Literally means the art and science of educating children, pedagogy is often used as a synonym for teaching. Pedagogy embodies teacher-focused education.
perceptual modality
Learning style that refers to the primary way our bodies take in and perceive information; visual, auditory, kinesthetic, and tactile (VAK).
The accomplishment of a task in accordance with a set standard of completeness and accuracy.
performance aid
See job aid.
performance analysis
It is the process by which professionals partner with clients to identify and respond to opportunities and problems, and through study of individuals and the organization, to determine an appropriate cross-functional solution system. Performance analysis is a systematic and systemic approach to engaging with the client. It is the process by which we determine when and how to use education and information resources.
performance-based instruction
Instruction which develops learner performance proficiency via task-based learning objectives written with an action verb. Learners prove competency by actual performance of the objectives to the established standards.
performance criteria/standard
Part of a learning objective that describes the observable learner behavior (or the product of that behavior) that is acceptable as proof that learning has occurred.
performance deficiency
The inability of a unit or individual to perform the required tasks to the established standard.
The delta between desired and actual performance.
performance improvement
A systematic process of discovering and analyzing human performance improvement gaps, planning for future improvements in human performance, designing and developing cost-effective and ethically-justifiable interventions to close performance gaps, implementing the interventions, and evaluating the financial and nonfinancial results.
performance measures
The actions that can be objectively observed and measured to determine if a task performer has performed the task to the prescribed standard.
performance objective
A statement of the conditions, learner's behavior (action), and standard. A criterion for prescribing the desired learner performance. This is a generic term and may be either a criterion objective or an enabling objective.
performance technology
Technologies designed to enhance human performance and capabilities in the workplace. Also referred to as human performance technology, it is a systematic process of integrating practices from a vast breadth of fields such as instructional technology, organizational development, motivation, feedback, human factors, and employee selection.
A teaching technique that involves dividing course material into segments, evaluating learner performance on each segment for subject mastery, and allowing learners to move from segment to segment at their own pace.
pipeline
The total time involved in training personnel once they are designated as students. This includes time traveling to the training activity, time awaiting instruction, time of actual training, time from termination of training until reporting back to the workplace; may include more than one training activity.
practical exercise
A technique used during a training session that permits students to acquire and practice the knowledge, skills, and attitudes necessary to successfully perform one or more training objectives.
practice
Repeated and systematic performance to gain proficiency using the psychomotor, cognitive, and affective skills, acquired in the training phase. Initial practice occurs while the student is acquiring skills; proficiency practice occurs at intervals after training so that the skills may be refreshed. Practice enables the student to perform the job proficiently.
practice effect
The influence of previous experience in taking a test for the second time or more. Familiarity with directions, types of items, and questions when taking a test again usually helps the examinee to score higher. Practice effect is greatest when the time interval between the test and retest is short and when the same form is administered.
proficiency
Ability to perform a specific behavior (e.g., task, learning objective) to the established performance standard in order to demonstrate mastery of the behavior.

proficiency training
Training conducted to improve or maintain the capability of individuals and teams to perform in a specified manner. Training to develop and maintain a given level of skill in the individual or team performance of a particular task.
A procedure that provides information to the learner in small steps, guarantees immediate feedback concerning whether or not the material was learned properly and allows the learner the pace with which she can go through the material.
prompt
A word or signal that initiates or guides behavior; a cue.
psychomotor domain
Involves physical movement and coordination. The Taxonomies major categories in order of ascending difficulty are:
o        Imitation: Observes skill and tries to repeat it.
o        Manipulation: Performs skill according to instruction rather than observation.
o        Precision: Reproduces a skill with accuracy, proportion and exactness. Usually performed independent of original source.
o        Articulation: Combines one or more skills in sequence with harmony and consistency.
o        Naturalization: Completes one or more skills with ease and becomes automatic.
quiz
A short test administered by the instructor to measure achievement on material recently taught or on any small, newly completed unit of work.
reductionism
A meaningful way to study complex subjects by dividing it up into smaller components.
remediation
Supplemental course materials to correct a learner's understanding or to reinforce the learning objective.
response
Any behavior that results from a stimulus or stimuli. In instruction, it designates a wide variety of behavior which may involve a single word, selection among alternatives (multiple choice), the solution of a complex problem, the manipulation of buttons or keys, etc.
remedial loop
An adjustive device that allows remedial instruction for learners.
scaffold
A metaphor which describes the support offered by educators in assisting learners to achieve learning outcomes. It is characterized by the explicit training of skills and knowledge targeting specific individuals, small groups or, where appropriate, whole classes. Prior knowledge of the subject matter or the learning environment can help the learners regulate by providing a ready scaffold (stepping stone, learning aid) for new knowledge, or by making the learning environment easier to use so it doesn't displace the subject matter as the object of study.
schema
In learning psychology, the way in which a human processes, store and "recreates" information coming into the brain.
segmented training
Modification of existing formal courses into discrete portions.
self-paced learning
Learning initiated and directed by the learner. The term is used by some organizations now to include computer-based, web-based and multimedia training.
self teaching packages
Self instructional study units sent to the learner's location.
sequencing
Arranging the teaching points, teaching steps, and criterion steps into the most appropriate order for effective learning.
sequential training
The ordering of training so that the learning of new or more complex skills/knowledge is built on and reinforces previously learned material.
shaping
The process of gradually changing a student's behavior until it conforms to the desired behavior.
simulation
Any representation or imitation of reality. An instructional strategy used to teach problem solving, procedures, or operations by immersing learners in situations resembling reality. The learners actions can be analyzed, feedback about specific errors provided, and performance can be scored. They provide safe environments for users to practice real-world skills. They can be especially important in situations where real errors would be too dangerous or too expensive.
sitting with Nellie
Discredited form of training where the learner observes an expert performing the tasks.
skill
The ability to perform a psychomotor activity that contributes to the effective performance of a task.
small group instruction (SGI)
A means of delivering training which places the responsibility for learning on the student through participation in small groups led by small group leaders who serve as role models throughout the course. SGI uses small group processes, methods, and techniques to stimulate learning.
small group leader (SGL)
An instructor who facilitates role modeling, counseling, coaching, learning, and team building in Small Group Instruction (SGI).
small group trial
Tryout of a training course on a representative sample of the student target population to gather data on the effectiveness of instruction in regard to error rates, criterion test performance, and time to complete the course. Also called ìtrialsî or ìtryout, small groupî.
standards
Describes the criterion or standards of performance which must be attained. An established norm against which measurements are compared. The time allowed to perform a task including the quality and quantity of work to be produced.
stem
The part of a test item that asks a question.
stimulus
Anything that provokes behavior. The event, situation, condition, signal, or cue to which a response must be made.
stimulus discrimination
The correct response to a multiple choice situation
stimulus instruction
The part of a discrimination-type situation that tells the learner how to work the exercise, or the stem to a discrimination type exercise.
storyboard
A series of pictures which support the action and content that will be contained in an audiovisual sequence.
student controlled instruction
An instructional environment in which the student can choose from a variety of instructional options for achievement of the terminal objectives. Students can vary their rate of learning, the media used, and other such learning factors. Also called "learner controlled instruction".
student population baseline data
Information about the current level of performance of the student population that can be used to confirm the need to develop new instruction or to assess differences between student performance before (at baseline) and after instruction. Also called ìbaseline dataî.
subject matter expert (SME)
A person who can perform a job or a selected group of tasks to standards. Her experience and knowledge of the job designates her as a technical expert. She must know what is critical to the performance of the task and what is nice-to-know. She must have recent job experience, otherwise, her knowledge of the task may be outdated by new procedures or equipment.
suggestopedia
Methodology developed by Georgi Lozanov. Sometimes called Super Learning or Accelerated Learning. In broad terms, it is a research based technology and an philosophy that uses learners' holistic natural talents to provide them the highest probability of maximizing their learning, retention, and performance. It is supposed to create a stress-free, positive, joyful, psychologically and physically healthy environment that enhances self-esteem and focuses on the needs of the learner.
system approach to training (SAT)
See Instructional Systems Design (ISD).

tabletop analysis
Using a facilitator, a small group of (3-10) subject matter experts convene to identify the various tasks to be performed. Through brainstorming and consensus building, the team develops a sequential list of tasks. Following this process, the team determines which tasks should be trained. Task selection is based on the frequency, difficulty, criticality and the consequences of error or poor performance.
target population
The total collection of a population that is scheduled to enter a given instructional program.
task
The smallest essential part of a job. A unit of work activity that is a logical and necessary action in the performance of a job. It can be described in simple terms. Has an identifiable start and end point and results in a measurable accomplishment or product.
task analysis
Involves the systematic process of identifying specific tasks to be trained; and a detailed analysis of each of those tasks. Task analysis information can be used as the foundation for: developing instructional objectives, identifying and selecting appropriate instructional strategies, sequencing instructional content, identifying and selecting appropriate instructional media, and designing performance evaluation tools. It is always done in the context of a specific job. It facilitates training program design by providing a description of the fundamental elements of a job.
A model used to apply statistically valid task selection models to identify critical individual tasks. There are a variety of models available for use. Some examples of task selection models are as follows:
o          Difficulty-importance-frequency model. An individual critical task selection model that uses difficulty, importance, and frequency factors.
o          Eight-factor model. An individual critical task selection model that uses percent performing, percent time spent performing, consequence of inadequate performance, task delay tolerance, frequency of performance, task learning difficulty, probability of deficient performance, and immediacy of performance.
o          Four-factor model. An individual critical task selection model that uses percent performance, and task learning difficulty.
o          Training Emphasis (TE) model. An individual critical task selection model that uses the training emphasis factor to determine if a task is critical or not. The TE factor is collected from supervisors of job holders. It reflects how much emphasis the task should be given in training for a specific task.
teaching point
The smallest increment of information to which a learner may be expected to respond; a statement of fact or a procedural step in the performance of a task; the precise information you want a learner to know or respond to.
terminal behavior
The behavior which the learner is to demonstrate after the learning experience.
terminal learning objective
Prescription of the conditions, behavior (action), and standard of task performance for the training setting. A learning objective at the highest level of learning (SKA) appropriate to the human performance requirements a student will accomplish when successfully completing instruction.
test
A device or technique used to measure the performance, skill level, or knowledge of a learner on a specific subject matter. It usually involves quantification of results -- a number that represents an ability or characteristic of the person being tested.
test fidelity
The degree to which the test resembles the actual task performed. The closer the resemblance, the higher the fidelity of the test.
test item analysis
The process of evaluating single test items by any of several methods. This usually involves the determination of how well an individual item separates examinees, its relative difficulty value, and its correlation with some criterion of measurement.
topic
The basic organizational unit of instruction covering one or more closely related learning objectives.
topical outline
An outline of the topics to be included in the instructor guide. It provides course learning objectives, a listing of part, section, and topic titles and statements of rationale to explain or justify the training. It is used by the curriculum designer to develop the instructor guides.


trainer
A person who directs the growth of learners by making them qualified or proficient in a skill or task. Uses coaching, instructing, and facilitating techniques to accomplish the learning objectives.
training
Learning that is provided in order to improve performance on the present job.
training aid
An item to enhance training. May include charts, slides, and schematics
training concept
A summary describing how the required training is to be accomplished in terms of type of training, presentation environment, presentation techniques, presentation media, pipeline, location, and other considerations.
transfer of training
The ability of persons to effectively apply to the job the knowledge and skills they gain in dissimilar learning situation. Also, the learning in one situation that facilitates learning (and therefore performance) in subsequent similar situations.
tutorial
An instructional program that presents new information to the student efficiently and provides practice exercises based on that information. A lesson design used to teach an entire concept. Interactive instruction that asks questions based on the information presented, requests student responses, and evaluates student responses. It is self-paced, accommodates a variety of users, and generally involves some questioning, branching, and options for review.
validation
A process of testing the effectiveness of instruction by administering the criterion test immediately after the instruction. Also, a process through which a course is administered and revised until learners effectively attain the base line objectives.
validity
The degree to which a test measures what it is intended to measure. Although there are several types of validity and different classification schemes for describing validity there are two major types of validity that test developers must be concerned with, they are content-related and criterion-related validity.
varied repetition
Design elements that repeat a segment of a lesson differently to enhance learning.
vestibule training
A variant of job rotation in which a separate work area is set up for a learner so that the actual work situation does not pressure the learner, (e.g. cockpit simulator).
web based instruction (WBI)
Web-based Instruction is delivered over public or private computer networks and displayed by a Web browser. WBI is available in many formats and several terms are linked to it; on-line courseware, distance education on-line, etc. WBI is not downloaded CBT, but rather on-demand training stored in a server and accessed across a network. WBI can be updated very rapidly, and access to the training controlled by the training provider.
workbook
A handout that contains procedures and exercises designed to assist the learner in achieving the learning objectives.
worker efficiency
A measure (usually computed as a percentage) of worker performance that compares the standard time allowed to complete a task to the actual worker time to complete it.
work sample
The use of number of random samples to determine the frequency with which certain activities are performed. Performance on a work sample is frequently used as a criterion against which prediction devices in evaluation are validated






Acronyms:

AA - Abbreviated Analysis 
AAMOF - As A Matter Of Fact 
AAR - After Action Review 
Acc - Accuracy 
ADDIE - Analysis, Design, Development, Implement, Evaluate (SAT or ISD) 
AFAIK - As Far As I Know 
AL - Accelerated Learning 
ALARA - As Low As Reasonably Achievable 
ASAP - As Soon As Possible 
ASTD - American Society for Training and Development 
ATS - Advanced Training System 
A/V - Audio Visual

B&P - Bid and Proposal 
BEER - Behavior, Effect, Expectation, Results (for feedback for improvement) 
BET - Behavior, Effect, Thanks (for positive feedback) 
BLT - Baseline Test 
BOF - Birds of Feather 
BPR - Business Process Re-engineering 
BST - Basic Skills Trainer 
BTW - By The Way 
BZ - Bravo Zulu (USN signal for 'job well done') 
CAI - Computer-Aided Instruction 
CAT - Computer-Aided Testing 
CAUSED - Can they do it, do they have a positive Attitude, is it Useful to them, are they Skilled in it, do they have similar Experience, is it Different. 
CAX - Computer Assisted Exercises 
CBI - Computer-Based Instruction 
CBT - Computer-Based Training or Competency Based Training 
CETA - Cost-Effective Training Analysis 
CIPP - Context, Input, Process, and Product (an evaluation model developed by educators, Daniel L. Stufflebeam and Guba) 
CMI - Computer Managed Instruction 
CMP - Course Management Plan (also see TMP) 
CMS - Courseware Management Systems 
COTS - Commercial Off-The-Shelf 
CP - Change Proposal 
CPI - Continuous Process Improvement 
CPM - Critical Path Method 
CRI - Criterion Referenced Instruction 
CYA - Cover Your A**
D
DMP - Data Management Plan 
DR - Design Review 
DSM - Don't Shoot Me 
DT&E - Developmental Test and Evaluation 
DTP - Detailed Test Plan 
DUMBER - Dull, Unrealistic, Mediocre, Boring, Evaporating, Rote (see SMARTER)
E
EAC - Estimate At Completion 
ECR - Electronic Classroom 
ELO - Enabling Learning Objective 
ENDEX - End of EXercise 
ERP - Enterprise Resource Planning 
EOD - End Of Discussion 
EOL - End Of Lecture 
EOM - Exercise Object Model 
EPS - Electronic Performance Support 
EPSS - Electronic Performance Support System 
ERIC - Educational Resources Information Center 
ET - Embedded Training; Evaluation Tool 
ETC - Estimate To Complete
F
FAS - Feasibility Analysis Study 
FAT - Final Acceptance Testing 
FEA - Front End Analysis 
FOJT - Formal On-the-Job Training 
FTX - Field Training Exercise 
FWIW - For What It's Worth 
FY - Fiscal Year 
FYCP - Future Years Corporate Plan 
FYI - For Your Information
G
GIGO - Garbage In, Garbage Out 
GOK - God Only Knows 
GTA - Graphical Training Aid 
GUI - Graphical User Interface (pronounced goo-ey)
H
HEL - Human Engineering Laboratories 
HF - Human Factors 
HFE - Human Factors Engineering 
HPT - Human Performance Technology 
HR - Human Resources 
HRD - Human Resource Development 
HRM - Human Resource Management 
HUMINT - Human Intelligence
I
I&D - Integration and Development 
I&KP - Instructor and Key Personnel 
IAW - In Accordance With 
IC - Intelligence Correlation 
ICDR - Initial Critical Design Review 
ICH - Instructor Contact Hour 
ICW - Interactive Courseware 
IDEAL - (Problem Solving) I = identify the problem, D = define and represent the problem, E = explore possible strategies, A = act on the strategies, L = look back and evaluate the effects of your actions 
IDT - Integrated Development Team
IDs - Instructional Designers 
IFTDO - International Federation of Training and Development Organizations 
IG - Instructor Guide 
IIRC - If I Recall Correctly 
IKPT - Instructor and Key Personnel Training 
IMI - Interactive Multimedia Instruction 
IMHO - In My Humble Opinion 
INOP - In-operational 
INPO - In No Particular Order 
I/O - Input/Output 
IOW - In Other Words 
IP - Interpersonal 
IPR - In-Process Review or In-Progress Review 
IPT - Integrated Product Team 
IQ - Intelligence Quotient 
IS - Instructor Station 
ISD - Instructional System Development 
ISD/SAT - Instructional Systems Development/Systems Approach to Training 
ISPI - International Society for Performance Improvement 
ISO - International Standards Organization 
IT - Instructional Technology 
ITP - Individual Training Plan 
ITS - Integrated Training System or Individual Training Standard 
IV&V - Independent Verification and Validation
J
JA - Job Aid 
JITT - Just-In-Time Training
K
KA - Knowledge Acquisition 
KAS (KSA) - Knowledge, Attitudes, Skills 
KISS - Keep It Simple Stupid 
KITA - Kick In The Ass (a motivational method)
KM - Knowledge Management
L
LB - Leaky Bucket 
LG - Lecture Guide
LMS - Learning Management System 
LO - Learning Objective 
LRC - Learning Resource Center 
LTM - Long Term Memory
M
M&S - Modeling and Simulation
MBTI - Myers-Briggs Type Indicator 
MINIEX - Mini-EXercise 
MOP - Measure Of Performance 
MPA - Motivation Problem analysis 
MS - Milestone
N
NA - Needs Assessment 
NBL - Not Bloody Likely 
NDI - Non Developmental Item 
NIS - Not In Specification 
NLP - Neuro-Linguistic Programming 
NSPI - National Society for Performance and Instruction
O
OJT - On-the-Job Training 
OOBE - Out-Of-Box Experience 
OSHA - Occupational Safety and Health Administration 
OTM - One Time Measure 
OTOH - On The Other Hand 
OTP - Outline Test Plan
P
P3I - Pre-Planned Product Improvement 
PA - Performance Assessment 
PE - Practical Exercise 
PEBCAK- Problem Exists Between Chair And Keyboard 
PERT - Project Evaluation and Review Technique 
PFA - Pulled from the Air (as in the most common way of establishing budgets) 
PI - Programmed Instruction 
PIP - Programmed Instructional Package 
PITA - Pain In The Ass 
PLATO - Programmed Logic for Automated Teaching Operations 
PMFJI - Pardon Me For Jumping In 
PMI - Preferred Modes Indicator 
PMP - Program Management Plan 
PPM - Policy and Procedures Manual (or Memo)
PPPPP - Prior Planning Prevents Poor Performance 
POI - Program of Instruction 
PPP - Personnel Performance Profile 
PR - Program Review 
PSI - Personalized System of Instruction 
PTR - Problem Trouble Report
Q
QA - Quality Assurance 
QAR - Quality Assurance Evaluator 
QC - Quality Control 
QI - Quality Improvement 
QM - Quality Management 
QVT - Quality Verification Test
R
R&D - Research and Development 
RAD - Rapid Application Development 
RBM - Rational Behavioral Model 
RESA - Research, Evaluation, and Systems Analysis 
RFI - Request For Information 
RFP - Request For Proposal 
RFT - Ready For Training 
RGL - Reading Grade Level 
RLO - Reusable Learning Object 
ROTFL
, ROTFLMAO - Rolling On The Floor Laughing My Ass Off 
RTFM - Read The F****** Manual
S
SA - Situational Awareness 
SAT - Systems Approach to Training 
SCI - Student Centered Instruction
SCORN - Sharable Content Object Reference Model 
SDLRS - Self Directed Learning Readiness Scale (developed by Gugliamino) 
SGI - Small Group Instruction 
SGL - Small Group Leader 
SIM - Simulator 
SIMTECH - Simulation Technology 
SITD - Still In The Dark 
SKA - Skills, Knowledge, Attitude 
SMART - Specific, Measurable, Achievable, Relevant, Time based (objective and goal setting) 
SMARTER - Specific, Measurable, Achievable, Relevant, Timely, Exciting, Recorded (see DUMBER) 
SME - Subject Matter Expert 
SN - Sequence Number 
SOO - Statement Of Objectives 
SOS - Save Our Ship 
SOW - Statement Of Work 
SP - Start Point 
SPEC - Specification 
SQ3R - Survey the material to be learned, develop Questions about the material, Read the material, Recall the key ideas, Review the material (learning strategy) 
SQT - Skills Qualification Test 
SS - Student Station 
STD - Standard 
STM - Short Term Memory 
STRAP - System Training Plan 
STX - Situational Training Exercise 
SWAG - Scientific Wild Ass Guess
T
T&D - Training and Development 
T&E - Training And Evaluation 
TA - Transactional Analysis 
TADS - Training Analysis Data Sheet 
TADSS - Training Aids, Devices, Simulators, and Simulations 
TBA - To Be Announced 
TBD - To Be Determined 
TBT - Technical Based Training 
TD - Training Development 
TDNS - Training Development Needs Statement 
TDS - Training Development Study 
TDSS - Training Devices, Simulations, and Simulators 
TE - Training Emphasis 
TEA - Training Effectiveness Advocate or Training Effectiveness Analysis 
TEE - Training Effectiveness Evaluation 
TEEP - Training Effectiveness Evaluation Plan 
TEMP - Test and Evaluation Master Plan 
TFT - Technical Feasibility Test 
TINSTAAFL - There Is No Such Thing As A Free Lunch 
TKT - Threshold Knowledge Test 
TLA - Training Level Assignment 
TLO - Terminal Learning Objective 
TM - Technical Manual 
TMO - Training Material Outline 
TMP - Training Management Plan 
TNG - Training 
TO - Task Order 
TOIS - Task Oriented Instructional System 
TOS - Training Objective Statement 
TPR - Trained Personnel Requirement 
TPS - Training Path System 
TPTB - The Powers That Be 
TQM - Total Quality Management 
TQR - Training Quality Report 
TR - Training Requirement 
TRADE - Training Devices 
TRD - Technical Requirements Document 
TRIM - Time Related Instructional Management 
TRPPM - Training Planning Progress Methodology 
TSA - Training Situation Analysis 
TSFC - Training System Functional Characteristics 
TSP - Training Support Package 
TT - Technical Test 
TTHSS - Touch, Taste, Hear, Sight, Smell (5 Senses) 
TWI - Training Within Industry
V
VAK - Visual, Auditory, Kinesthetic 
VI - Visual Information 
VV&A - Verification, Validation, and Accreditation 
VV&C - Verification, Validation and Certification
W
WAG - Wild Assed Guess 
WBI - Web Based Instruction 
WBPSS - Web Based Performance Support System 
WBS - Work Breakdown Structure 
WBT - Web Based Training 
WIIFM - What's In It For Me 
WYSBYGI - What You See Before You Get It 
WYSIWYG - What You See Is What You Get
Y
YAFA - Yet Another Fine Acronym 
YMMV - Your Mileage May Vary 
YOYO - You're On Your Own 
YTD - Year To Date
Z
ZD - Zero Defects

Collected and compiled by--

Chandan Sukumar Sengupta

Research Scholar
Dept of Education
Jain Viswabharati Institute
Ladnun ( Rajasthan)


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